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GL - November 2005 Events
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11th - 4th Annual Global Learning Conference - Wichita State University

Cage Painting Simulation

Posted 3:38PM - Tuesday, July 25, 2006

Year :2006
Status :In-Development
Seed Grant Amount :TBA
External Grant(s) :-
Number of Local Students :0
Number of Overseas Students :0
Faculty :TBA
Team :TBA
College(s) :TBA
Department(s) :TBA
Program(s) :TBA
Course(s) :TBA
Institution(s) :TBA
Publication(s) :-

Abstract:

A great deal of progress has been made during 2005/6 with the development and testing of a prototype simulation with more than 100 participants in some global learning projects as well as with masters and doctoral students on the Fairmount campus and at sites in Derby and North High School. Results of the project have been reported at international conferences in the United States, Austria, Khabarovsk (Far East Russia), and the UK and was the subject of a Keynote address at the International Intercultural Communication Conference. In partnership with NexLearn, using their SimWriter software, a new version of CPS has been developed that is modular to facilitate the development of a global online scenario repository.

This project is led by Drs Mara Alagic and Kay Gibson, in Curriculum & Instruction, both pioneers and award winners in global learning. They are working in partnership with NexLearn and a team of consultants drawn from faculty, K-12, students and business to produce a simulation of the cage-painting process. The simulation presents the learner with a character, named Simea, who is of unknown culture. In fact Simea has a randomly varying synthetic culture. The learner must paint cages with Simea, so they can together achieve some collaborative goal. As they proceed, the learner will receive feedback in terms of cage bars becoming visible and from a guide, which will coach them on how to paint cages. The Cage Painting Simulation takes the form of a game with a series of scenarios. Each time a scenario is played, the learner is presented with a new character with a randomly generated “synthetic” cultural profile. The CPS collects survey and reflection data and computes the learner’s performance as they play each scenario. The CPS is being used and tested in each of the other global learning projects.

The simulation provides useful preparation for all global learning students before they interact with real people from other cultures. It is also helpful for teachers, who are preparing for culturally diverse classrooms. Ultimately, the plan is to make CPS available online so that users can add more scenarios to build a global online scenario repository.

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